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Monster Media 1996 #14
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Monster Media No. 14 (April 1996) (Monster Media, Inc.).ISO
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bbs_game
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rtp200b.zip
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HISTORY.DOC
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1996-02-20
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RISE TO POWER Version History
-----------------------------
Version 2.00B - Complete, and I mean complete, re-write of the game:
1. New spiffy, non-scrolling GUI.
2. On-line quick help/advice.
3. Now multi-node and on-line multi-player!
4. Better combat routines with a broader range of
options and reactions.
5. Players who become Barons and/or the KING
now get a cut of subordinate players revenues.
8. Players who become Barons and/or the King
now get new advantages AND player menu options.
9. Reduced number of provinces from 4 to 2
in order to try to become King.
10. Stats now range from 1 to 100 instead of 1 to 10.
11. Now allow storage for up to 20 messages per
player instead of the old 20 messages per GAME.
12. Consolidated the game setup files into ONE file
which initializes and sets up the game, and if
you are registered, allows you to configure
almost any option in the game.
13. A bounty can be set by Human Barons on any
player of their choice.
14. A human King can now set assassin rates
for each type of job they can do.
15. If you are related to someone by marriage you
CANNOT attack or harm them. This makes marriage
a REAL strategy now.
16. Eliminated the Recon routine from the Home Menu.
It just was not useful.
17. New combat options with brigands. You can now
attempt to talk with them and some might just
join you.
18. Completely re-wrote the combat routines to take
account of reaction, morale and the possibility
that one side's men-at-arms might break and
run.
19. Human Barons have more control over their Human
Vassals in their province.
20. More news is now published and more messages are
generated to inform players on what's going on
or has happened AND to help them out.
21. After a failed treachery attempt is made, the
player is now thrown out of the home he
committed the act in and the doors are
automatically locked to prevent him from
re-entering.
22. Menu options now only show what a player can do
or afford to do on a particular day.
23. It is now much harder for lower level players
to harm or kill higher level players.
24. The old "cheesy" looking separate ansi menus
have been eliminated.
25. Many old, but aggrevating bugs have been
eliminated and the game has been cleaned up
to make it look much more professional.
26. The game is almost twice the size it was
before, so in order to reduce memory
requirements you will now find that parts of
the game are now in a RTP.OVR file
which is loaded into memory only as needed.
27. Completely re-wrote the sysop.doc to make
setup and troubleshooting more easier and
helpful. Do yourself a favor: Read this
document!
28. Improved time slice releasing support to the
multi-taskers. Should act a little more "spry"
now when used with them and should not slow
down other programs using multi-taskers now.
29. Now using DDPlus version 7.0 with a few new
enhancements you will probably never notice or
see..
30. Provided a better batch file for single node
WildCat systems (See the Sample3.bat file)
31. Made an adjustment so that the stats of an
heir are lowered to 1/2 of the normal starting
level instead of just 1 point in each which was
the previous case.
32. Added Digi-board support.
33. Added enhanced multi-tasker support. This should
help speed up the game when used under a
multi-tasker such as DesqView, OS/2, etc..
34. Added a new CTL format to support new options.
35. Added a new DDSETUP program to make the new
version of the CTL file.
36. Supports one new drop file format.
37. Added better fossil support for both BNU and XOO.
38. DOS SHARE is now a REQUIREMENT for both single
and multi-node use of the game. Not having it
present was the major reason for why moves
were going so slowly in some cases.
39. Some minor bug fixes for ansi support have been
implemented.
40. The bugrpt.frm, register.frm, sysop.doc,
catalog.txt and dsites.txt files have been
changed/updated.
41. After several requests I have changed the
program to eliminate non-players after 5 days
of inactivity.
longer keep repeating.
42. I have added a map repair routine which will
check the map for errors and correct them.
43. I have added a repair routine which will check
for the presence of human bosses and repair any
problems it finds with this area.
44. I have added a repair routine which will check
status of all hostages held and repair any
problems it finds with this area.
fix them.
45. After several requests I have decided to add
a command to the Home Menu and Map Movement
Menu to allow users to view the entire map
at one time.
46. New key method used!! Registered users will
need to obtain a different key number from the
one they now have. See upgrade.doc for details
on how to get the key..
47. The delay has been removed from the unregistered
version of the game and you can now use the
setup program to set defaults even when
not registered :-)
48. Unregistered versions of the game will not
allow players to advance to the King
rank :-(
49. Added a new bulletin called BSWORD.DAT which
shows the Best Swordsman List ranked by the
Swordsmanship Stat. Enjoy!
50. Added a routine to the Barons menu that allows
visitors to marry the barons daughter if the
baron is a human.
51. Modified the routine and menu choice in the
King's menu so that when a human is the
King, then the visitor will marry HIS
daughter instead of a fictious one.
52. Changed the appearance of the newspapers and
score bulletins to make them look better.
Also changed the newpaper routine to report
brigand deaths once per player
game day. This should make the newspaper
more mageable in size and more readable.
53. Added a routine which will now change the
castle of the Baron you take over to your color.
This will make it easier to see who's the
most powerful person at anyone time.
54. Changed the build home routine so that after
you build the home you immediately enter it.
Will save a few key strokes as a result...
55. The price to register has gone up!